Halls of Torment brings quite a few welcome improvements to the ‘Survivor-like’ style, most notably extra intensive assault aiming and totally different enemy sorts. It additionally provides advanced boss battles – 4 per stage in truth, every with their very own patterns, strikes and behaviors. The primary of those fearsome foes you’ll face is the Imp Chieftain, simply minutes away from the Haunted Caverns. For novice gamers, who know how you can defeat the Imp Chieftain Halls of Torment is essential, as doing so will unlock the sport’s second stage, Ember Grounds, providing you with extra depths to plumb and challenges to finish. Learn on for our full information to placing this blown-up demon as an alternative.
The right way to dethrone the Imp Chieftain in Halls of Torment
The Imp Chieftain will seem within the first stage of the sport, Haunted Caverns, at minute 24. This provides you six minutes of setup time, which is greater than sufficient time to go to the Golden Scroll within the degree (indicated by an on-screen directional arrow) and decide it up, providing you with a helpful capacity you possibly can deliver in opposition to it. Upon getting the scroll, we propose you keep in roughly the identical place and kill as many monsters as you possibly can, so you possibly can acquire a couple of ranges earlier than the Chieftain arrives.
As soon as he does, get able to struggle. Early within the sport, the Imp Chieftain is an enormous step up in issue, packing not solely a large well being bar, however an enormous number of assaults as effectively. These are the next:
- Flaming bow – Imp Chieftain summons an arc of purple flames in entrance of him. The locations the place the flame will seem are indicated prematurely by purple circles on the bottom.
- Flaming star – The Imp Chieftain summons star-shaped purple flames, which shoot away from him within the heart. The locations the place the flame will seem are indicated prematurely by purple circles on the bottom.
- Flaming vortex – The Imp Chieftain summons purple flames in a swirl round him. The locations the place the flame will seem are indicated prematurely by purple circles on the bottom.
- Summon imps – The Imp Chieftain summons a small group of imps to assist him within the struggle. These will usually seem behind you.
Along with these strikes, the Imp Chieftain will relentlessly pursue you, dealing contact injury if it catches up with you. Fortunately, it is fairly gradual, which implies it is unlikely even when you’re taking part in because the cumbersome Swordsman. When it comes to technique, your plan of assault will range relying on whether or not you lasted that lengthy as a Swordsman or switched to Archer as a substitute.
If you happen to’re taking part in as a Swordsman, your quick assault vary would require it keep near deal constant injury to the Imp Chieftain. It is not too troublesome to keep away from his close-range violet flame assaults, supplied you are alert and able to transfer as quickly because the warning circles seem, however you may should concentrate on different enemies within the stage round you as effectivelyas they will simply sneak in while you’re centered on the large shot. Attempt taking the Energy and Fast Arms traits in your early ranges to maximise your injury output and scale back the time it takes to resist the Chieftain’s onslaught.
For the Archer, this battle is way simpler. His superior vary and motion velocity permit him to remain at a cushty distance and keep injury on the Chieftain, simply dodging assaults from the violet flame and blasting enemies that get too shut. We nonetheless suggest getting Energy and Fast Arms in your preliminary traits, however another choice is to lean extra into the Archer’s pure penchant for vital hits with Crafty Approach and Ruthlessness. Both means, you should not have a lot hassle defeating this boss with the Archer.
As soon as the Imp Chieftain falls, he’ll drop a treasure chest containing the primary merchandise you’re going to get within the sport. Extra importantly, you may additionally unlock the second degree, Ember Grounds, the place your torment can proceed. As soon as the race is over, whether or not it is received or defeated, a brand new merchandise referred to as Corridor Log will seem on the camp. Work together with it and you may select Ember Grounds as the situation of your subsequent run. You in all probability will not be capable of get very far on stage with out making additional progress in Haunted Caverns first, nevertheless it’s a superb problem you possibly can tackle when you really feel as much as it.
And with that, the primary boss of the sport has fallen. You understand how to defeat the Imp Chieftain Halls of Torment, and you may proceed to unlock the Ember Grounds and proceed your journey. You’ll be able to even save the Wellkeeper and unlock the power to retailer your objects completely when you like. When the primary few bosses go away, the Chieftain is an enormous issue spike, however that is nothing in comparison with the horrors that await you as you enterprise deeper into the Halls.