Home Review The Final of Us patch notes for Replace 1.1.1 at the moment are stay on PC

The Final of Us patch notes for Replace 1.1.1 at the moment are stay on PC

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The Final of Us patch notes for Replace 1.1.1 at the moment are stay on PC

Each Naughty Canine and Iron Galaxy have been working slowly however certainly to repair the PC port of The final of us half 1 following its less-than-stellar launch in March. The newest results of their work, the brand new 1.1.1 replace for The final of us half 1, simply launched yesterday together with a reasonably in depth listing of patch notes. Most of the fixes on this patch contain crashes and points with graphics and UI. For the whole listing of patch notes for Replace 1.1.1, go to the official Naughty Canine web site.

Somewhat style of the brand new fixes

One of many crashes that the replace fastened had an opportunity to happen each time the participant restarted a Permadeath Speedrun after ending the sport. One other crash fastened by the patch would sometimes happen if the participant shortly switched between skins they’d unlocked. Moreover, the patch eliminated a novel crash of Left behind DLC a part of the sport, which might emerge if, at the start of this sub-chapter, the participant has the Seattle Put on pores and skin outfitted for Ellie.

As for the UI and visible fixes, considered one of them introduced again some rock and cliff face textures that have been beforehand lacking in a number of areas of the sport. The patch additionally eliminated the unintended potential for gamers to see outdoors the confines of the sport world when in sure places. Numerous translation errors have additionally been fastened, in addition to the bow UI icon overlapping with the participant’s whole arrow capability when equipping a melee weapon. Moreover, the Loading UI now exhibits a smoother and extra correct show of recreation loading progress.

These utilizing AMD RX 580 or RX 590 sequence GPUs additionally acquired consideration within the new one The Final of Us replace, because it fixes “checkerboard patterns that seem on display when utilizing Movement Blur” on GPUs. Hopefully, all of those fixes and extra will carry the PC port at the least a little bit nearer to the requirements set by the PlayStation variations.

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