Fallen Atlas it continues to look promising with every new present, and one of many many components that has caught the eye of many is its high-octane, fast-paced fight, which feels very totally different from what we have grown accustomed to seeing in Deck13 titles lately. In a newly launched trailer, the developer offered extra particulars on what to anticipate from the motion RPG on that entrance.
A divine glove will function your principal software The Fallen of Atlas fight, and with its means to rework sand into totally different shapes, it will provide you with entry to a few totally different weapons, of which you’ll be able to have two geared up at anybody time. These three weapons will likely be an enormous and versatile Dune Cleaver, a Targeted Lengthy-Vary Sandwhip, and the Specialist Knuckle Powder up shut and private. As you progress by means of the sport, additionally, you will be capable of evolve and improve weapons, making them greater and extra lethal.
Gamers may also have a Momentum gauge to check in opposition to. Every profitable assault you carry out will fill the gauge just a little, granting you highly effective skills, assaults and particular results. There’ll, nevertheless, even be a danger/reward mechanic at play, as a result of whereas your weapons will get extra highly effective as your Momentum will increase, additionally, you will turn into extra susceptible to break.
Past the moment-to-moment motion, Fallen Atlas it’s going to additionally permit gamers to dive into weeds with their character’s construct. There will likely be totally different units of armor to gather, every with their very own distinctive stats, whereas every will, after all, be upgradable. There are additionally over 150 Essence Stones to search out and equip, every providing every little thing from particular assault skills to buffs, debuffs, and extra. There may also be perks, stat updates, and extra.
The trailer additionally provides particulars on the various kinds of enemies you will face, from the smallest enemies to massive and fearsome bosses, and faucet how, just like Monster hunter, gamers will be capable of use particular physique components when preventing monsters to incapacitate them in numerous methods, make them drop distinctive loot, and cancel particular assaults tied to these physique components. Watch the trailer under for extra particulars.
to know extra Fallen Atlas, be sure you take a look at his current in depth gameplay showcase and a gameplay trailer targeted on customization and armor, or examine how a lot content material the sport will provide. You can even study extra in regards to the setting, fight, the way it’s approaching issue, and extra in our current interview with Deck13’s CEO and Fallen Atlas artistic director Jan Klose from right here.
Fallen Atlas launches on PS5, Xbox Collection X/S, and PC on August 10. It’ll run in 4K/30 FPS and 1440p/60 FPS modes on PS5 and Xbox Collection X. You’ll be able to examine the PC necessities right here.