Nvidia simply launched a brand new video detailing all of the RTX options supported in The primary descendantdemonstrating fairly convincingly simply how highly effective a few of its AI-powered RTX tech might be. The brand new video demonstrates options like DLSS 3.5 ray reconstruction for considerably higher ray tracing together with the massive efficiency leap you will get with the RTX 3.0 body era, which we’ll speak about in additional element under.

The First Descendant is a brand new third-person team-based co-op sport from Korean developer Nexon, and it’s already amassed over 170,000 concurrent gamers on Steam. So whereas we’re positive you’re wanting to learn the way the brand new sport’s Final Descendants work and the way The First Descendants crossplay is ready up, you might also wish to try the options you may wish to allow in case you have a contemporary Nvidia GPU.

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The primary characteristic demonstrated within the video is just labeled “RTX,” however it's really simply ray tracing, which is out there on AMD, Intel, and Nvidia GPUs, and supported on all of them by the brand new sport. Nevertheless, one characteristic that's distinctive to Nvidia RTX GPUs is DLSS 3.5 ray reconstruction.

This makes use of an AI-powered algorithm and the RTX cores on the GPU to higher and extra effectively fill within the gaps when operating ray tracing operations. The online result’s extra detailed, smoother, and extra steady shadows and reflections, as clearly proven within the video, though it has to zoom in fairly a bit to make this apparent.

Subsequent up on this brief video is DLSS 3.0 body era. That is unique to the RTX 3000 collection or newer playing cards just like the RTX 3060 and RTX 4070, so it may possibly’t be used on older RTX 2080 playing cards, for instance. The approach basically works by creating new frames between usually rendered frames to extend the perceived body price for a smoother gaming expertise.

It’s not best for aggressive video games the place excessive body charges and low latency are tremendous essential, however it’s nice for video games like The First Descendant the place you may wish to prioritize a cinematic stage of in-game element over a slower uncooked body price and soften the texture with body era. We will see on this video how the sport’s body price goes from 49fps to 112fps simply by turning on body era.

There are different body era strategies obtainable, resembling AMD's FSR 3.0, however Nvidia's is presently essentially the most extensively supported and the most effective wanting, though the hole is closing.

That’s it for Nvidia’s little RTX spotlight reel, however in its press launch accompanying the video, it highlights among the numbers related to these options. It notes that at max 4K settings and with all ray-tracing results enabled, “DLSS 3.5 multiplies body charges by a median of two.7x on GeForce RTX 40-series desktop GPUs.” It additionally notes that Nvidia Reflex is out there within the sport, which can assist cut back system latency “by as much as 55%.”

To take full benefit of all these options, you’ll be able to obtain Nvidia's newest Sport Prepared Driver, which incorporates the newest optimizations for The First Descendant.

You may learn extra about Nvidia’s DLSS applied sciences in our DLSS information and dive into what AMD’s rival FSR expertise has to supply in our FSR information . Within the meantime, for extra on what’s shaping as much as be the largest new sport round, try our The First Descendant information for all the newest data.


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