It’s not typically a recreation begins proper after your character has simply been murdered. Within the demo for Of Love and Eternity, a “stylistic darkish fantasy horror journey” that appeared on Steam earlier this month, gamers see their character floating aimlessly in a cosmic void of nebulous gasoline giants and stars earlier than awakening, screaming, within the desiccated husk of their mortal shell. It’s a hell of a primary impression, the sort that’s solely bolstered by the evident care put into its visuals and setting.

Created by Brazilian recreation developer Winston Powell, who goes by the title Acorn Bringer, Of Love and Eternity is a third-person action-horror recreation with a palpable melancholic environment.

Gamers assume the position of an undead knight who, after being slain by a tyrannical king and resurrected in a dungeon-like crypt in a purgatorial forest, learns that his beloved is misplaced someplace else on this realm. With nothing save a swimsuit of armor and the burning azure mild of his personal soul to information the way in which, the knight ventures into the darkish wilderness of this world on a quest to reunite together with her.




A knight standing in a dungeon-like crypt next to a floating skeleton-like creature in Of Love and Eternity.





Picture: Acorn Bringer


The demo spans the primary act of the sport and could be accomplished in roughly 15 to twenty minutes. I spent most of my time wandering by way of the winding trails of a wet, autumnal forest with solely the flickering mild in my character’s chest and an occasional strobing flash of ominous purple power to sign my path ahead.

What instantly caught my consideration is simply how rattling good the sport seems; the artwork type and environments conjure comparisons to the likes of Hellblade: Senua’s Sacrifice by means of 2000’s Vagrant Story. The tone of the sport’s expository dialogue and general world feels akin to one thing alongside the traces of David Lowery’s The Inexperienced Knight, a darkish and lavishly detailed expertise that emphasizes exploration and introspection over motion or fight. The aforementioned lighting of Of Love and Eternity is without doubt one of the recreation’s strongest points — it additionally jogs my memory of Panos Cosmatos’ Mandy by way of its ethereal qualities, in addition to the florid ambigram-like design of the sport’s brand.

You’ll wander by way of the forest, uncover new passageways, gather lightning bugs in your empty lantern so as to bypass swaths of moths that block your approach, and seek for a spot to relaxation as you acclimate to the unusual horrors of your new environment. Of Love and Eternity’s Steam web page guarantees that gamers will encounter different beings on their journey, each benign and malicious, and that they should select to assist, ignore, or battle as they discover each nook and cranny.

Of Love and Eternity has no launch date right now, however growth is ongoing — Powell is often releasing updates on the sport’s progress on his Patreon web page. The sport’s world feels possessed by an aura of foreboding, a darkish forest brimming with even darker secrets and techniques. It’s precisely the type of setting that I, as a participant, can’t wait to get misplaced in.


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