We already knew that Murderer’s Creed Mirage harks again to the extra intimate and centered scope of the older video games in Ubisoft’s time-leaping sequence. It seems this moderated strategy will prolong to its post-launch content material as properly, with its builders stating that they at present don’t have any plans to increase the sport post-release with DLC or different expansions.
The affirmation got here from artistic director Stéphane Boudon throughout a Reddit AMA, confirming: “For now, Mirage has no plans for DLC or prolonged post-launch”.
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It is a pretty main departure from the strategy taken with Murderer’s Creed Valhalla, which was nonetheless going robust with main expansions a number of years after its 2020 launch, with final 12 months’s Daybreak of Ragnarök marking the third and closing main chunk of story content material. . Along with its three main expansions, Valhalla has additionally seen a number of seasons together with new occasions, recreation modes, weapons and kit, cosmetics, and a lot extra. Its newest content material replace was launched earlier this 12 months, establishing its tie-in with Mirage.
It appears Mirage can have none of that, holding the give attention to what Ubisoft has described from the outset as a a lot smaller, extra story-driven recreation. A part of that’s little doubt as a result of how Mirage grew out of the deliberate DLC for Valhalla, exploring the Basim character launched within the Viking-themed installment, earlier than it grew to become a much bigger standalone recreation.
“We determined to make Mirage a full recreation within the following weeks after we began engaged on it,” Narrative Director Sarah Beaulieu answered one other query in the course of the AMA. “The chance to work on town of Baghdad, and Basim’s character, was too good to go up!”
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Boudon additionally delves into some extra technical features of Mirage, mentioning that quicksave might be extra “accessible” than in earlier Murderer’s Creed video games, and confirming that regardless of the sport’s return to previous ACs, the again and facet ejects of earlier video games, that allowed gamers to leap off partitions whereas scaling them – won’t be returning in Mirage.
“For Parkour we’re specializing in fluidity and management and constructing our personal stuff, taking inspiration from completely different ACs,” mentioned Boudon. “Again ejections and facet ejections like in pre-AC3 video games are usually not a part of our Parkour system, however we put a variety of effort into small particulars to verify gamers have one of the best management over Basim. We’re nonetheless perfecting the Parkour to additional improve this management and the sensation of fluidity and agility as you traverse Baghdad.”
In the meantime, Beaulieu teased that Mirage’s story would supply the reply to a different query offered by Valhalla: why Basim does not have an eagle companion, like different assassins.
Take a look at the complete AMA for extra tidbits as we watch for Mirage to launch on October 12.