Home Virtual Reality Hubris On Quest & PSVR 2: Identical gameplay, with visible results adjusted accordingly

Hubris On Quest & PSVR 2: Identical gameplay, with visible results adjusted accordingly

Hubris On Quest & PSVR 2: Identical gameplay, with visible results adjusted accordingly

Sci-fi action-adventure sport Hubris debuted on PC VR late final 12 months with gorgeous graphics however barely extra mediocre gameplay. Now accessible on Quest 2 and PSVR 2, these new ports maintain up surprisingly properly, with some changes anticipated for every platform.

Final 12 months, Hubris provided PC VR players AAA-grade visuals, paired with entertaining if common gameplay and story. In our PC VR assessment, we likened it to a late night time quick meals burger that “does not reside as much as the spectacular image displayed on the menu however nonetheless satisfies your craving.”

Hubris PC VR assessment: Seems to be aren’t all the pieces

Hubris is a visually gorgeous sci-fi journey VR sport from studio Cyborn. The sport provides AAA-level graphics, however does the gameplay reside as much as the graphics? Discover out in our full Hubris PC VR assessment. Hubris, the primary large-scale VR title from a 3D sport and animation studio

With the Quest and PSVR 2 ports now accessible, we could not wait to see if these new variations of the sport have been as much as par, notably on the subject of graphics. Whereas PSVR 2 could be powered by PS5, the Quest is a standalone platform with cell {hardware} – getting Hubris to work, not to mention look good, was certain to have some drawbacks.

Recreation as anticipated

By way of gameplay, Hubris’ Quest 2 and PSVR 2 ports stay trustworthy to the unique PC VR launch. Because of this you get all the nice and numerous the dangerous as properly. Swimming, leaping, and climbing all stay enjoyable, however they nonetheless endure from the occasional glitch, like fingers not at all times gripping the bottom such as you’d anticipate. Buying and selling blaster blasts with the enemy provides adrenaline-pumping enjoyable, however stays stricken by underwhelming AI that sees enemies making foolish tactical selections.

Precisely aiming down sights can also be simply as tough because the PC VR model, however there’s been a big change to the sport’s reload perform since launch. Within the unique PC VR model, you’d have to carry the gun upright close to your head to reload, ready for audio cues to sign when the weapon was partially or absolutely loaded.

Captured throughout mission 2.

Nonetheless, reloading is dealt with otherwise on each Quest 2 and PS VR2. A clip ejects from the underside of the gun when empty (pictured above), which you merely push again into the firearm for a full reload. Consequently, fight turns into just a little simpler, as you now not have to attend these excruciating further seconds whereas your weapon prices. The builders have additionally confirmed that this modification may even be coming to the PC VR model in an upcoming patch.

Whereas not an ideal 1:1 comparability, these screenshots (captured in-game by UploadVR) give a good indication of the element, shadows and lighting variations between PS5/PSVR 2 (prime) and Quest 2 (backside).

Visible changes if wanted

On PSVR 2, Hubris retains a lot of the element and constancy that the PC VR model is thought for. Certainly, Hubris sport producer Koen Van den Steen has confirmed that foveated rendering on PSVR 2 signifies that decision and textures needs to be “considerably sharper” than all however the highest finish of PC VR.

Textures look sharp up shut on PSVR 2, with environments as sharp and detailed as you’d anticipate from a console VR expertise. Efficiency appears stable sufficient, though there’s noticeable ghosting throughout lateral motion – a by-product of the sport operating at a reprojected 120Hz. Feedback from Hubris builders point out that Sony is engaged on enhancements in that space.

Hubris character mannequin on PS5/PSVR 2 (prime) and Quest 2 (backside).

Relating to Quest 2, the gorgeous visible presentation of the PC VR and PSVR 2 variations has, in broad phrases, survived the transition to standalone {hardware} – with just a few caveats.

Fairly impressively, the Quest 2 port manages to maintain the construction of the extensive open environments intact and, throughout our assessments, it ran as easily as on different platforms. As you’d anticipate, although, this comes at a value – graphical constancy on the Quest is considerably decreased in comparison with its PC and console counterparts given the {hardware} limitations. Among the many Quest’s most important visible downgrades is the dearth of shadows and lighting results. Whereas some options like reflective water surfaces are retained, the dearth of dynamic shadows could be very noticeable and makes all the pieces really feel way more one-dimensional and unrealistic.

Captured on Quest 2: Textures lack the extent of element discovered on different platforms.

Textures on Quest additionally lack the extent of element seen on different platforms. Surfaces like a rock face typically maintain up from a distance, however when you rise up shut for the climbing segments, the superbly detailed potholes and imperfections seen on different platforms are noticeably absent on Quest (pictured above).

Environments are additionally a lot sparser within the Quest model than on the opposite platforms. For instance, I observed a marked discount in vegetation whereas swimming in a number of the aquatic environments (pictured beneath), making the alien biomes really feel much less vibrant and alive. Some mannequin animations, such because the tentacles on the jellyfish, have been additionally noticeably jerkier.

Captured throughout mission 2.

Talking on-line concerning the Quest porting course of, Hubris producer Koen Van den Steen famous that the staff needed to “simplify many (of) the shaders” and use “dynamic DPI scaling to cut back the load on (the) GPU”. Koen additionally mentions utilizing Utility SpaceWarp “to get the body charge proper,” a Quest characteristic that enables apps to run at half framerate by producing each different body synthetically.

The underside line

So whereas graphical sacrifices have been made to get the Hubris operating on a cell platform, it is roughly in keeping with what you’d anticipate given the {hardware} limitations. The sport continues to be arguably one of many extra visually spectacular video games within the Quest library, notably on the subject of the sheer scale of its vistas, and the PSVR 2 port is simply as stable, bringing the gorgeous constancy of the PC VR model to consoles. .

The underside line? This is similar sport we reviewed final 12 months, solely on new platforms, with visible upgrades or downgrades to match the ability of the headset you are enjoying on. When you’re nonetheless questioning if the sport is for you, you may learn extra concerning the marketing campaign itself in our PC VR assessment.

Hubris is in the stores now on PC VR, PS VR2 and Quest platforms for $29.99, with cross-buy accessible between Rift and Quest variations.


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