Contemporary off a brand new trailer reveal and previews at Summer time Sport Fest, Ascendant Studios has introduced a delay for Immortals of Aveum. Initially scheduled for launch on July 20, it’ll now launch on August 22 for Xbox Sequence X/S, PS5, and PC. CEO and recreation director Bret Robbins has revealed that the staff will take a couple of “additional weeks” to comprehend its “full imaginative and prescient”.
“Current recreation suggestions proves to us what we had been already listening to: that Immortals of Aveum it’s one thing particular. To understand our full imaginative and prescient, it’ll take a couple of extra weeks, setting our new launch date on Tuesday, August twenty second. It is going to give us time to additional refine the sport, end optimizing all platforms, and ship a powerful launch. We owe it to ourselves and to you to get it proper.
Extra particulars might be revealed within the coming weeks, so keep tuned. Immortals of Aveum began improvement 5 years in the past on Unreal Engine 5.1 and makes use of applied sciences like Nanite and Lumen. The only participant first particular person shooter provides 20-25 hours of gameplay, and that is for individuals who give attention to the story.
You’ll be able to uncover elective paths and different hidden content material, utilizing new skills to progress by way of beforehand inaccessible areas. That does not embody the sheer quantity of customization, with 25 spells, 80 feats, and “lots of” of items of apparatus for protagonist Jak to wield. Try the newest hands-on gameplay right here.