Any blended actuality app on Quest can now disable the annoying VR-centric security restrict.

Boundary, previously referred to as Guardian, is actually helpful in VR to maintain you from leaving your play area and bumping into furnishings and partitions. However in most blended actuality apps it's superfluous, since you possibly can already see your environment, and downright annoying as a result of it means you possibly can't use the complete room as a play area.

Beginning with v57 of the Meta XR Core SDK, choose whitelisted builders have been in a position to disable this restrict. Now, with v66 of the SDK, any developer can accomplish that.

The one “catch” is that the boundary will solely be disabled throughout passthrough rendering, i.e. blended actuality. Absolutely immersive VR nonetheless requires the boundary, which is sensible for security causes, since you possibly can't see your environment.

You may suppose {that a} developer might render a small portion of passthrough to trick the system into releasing it from the boundary in near-full VR. However whereas which may technically work, keep in mind that Quest throttles the CPU and GPU clock speeds when passthrough is enabled, so that may come at a major efficiency price.

Quest 3's 'Good Guardian' Room Scan Configuration Leaked

The clips seem to indicate the Quest 3's blended actuality room scanning setup and the 'Good Guardian' discovered within the firmware:

Earlier than the Quest 3 launched, clips discovered within the firmware urged that Meta would change the border with one thing solely totally different, a extra clever system that may reveal furnishings and partitions as you approached. That hasn’t occurred—or at the least it hasn’t occurred but—however within the meantime, the elimination of the annoying legacy border in blended actuality shall be significantly appreciated by builders and customers alike.

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